Implication for Deterministic Systems

This is a direct follow on from 'Modelling games with Graph Theory' where we will explore one of the interesting ramifications of the theory described in that article. The following proof explore the fundamental limitations of game design and will hopefully be both intrinsically interesting and useful for guiding game design. Solvability of Deterministic Full… Continue reading Implication for Deterministic Systems

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Modelling Games using Graph Theory

This is a follow on piece from the 'Modelling Puzzles using Graph Theory' article. Here I want to revise the theory so as it can be extended to a greater range of interactive computer systems. We will use graphs to represent game-states and their transitions. This will give us the foundation to prove some interesting… Continue reading Modelling Games using Graph Theory